Role: 3D Modeler and Animator
Method: Maya
Time Period: 6 weeks
Description: This is proud of my another project since I've created all the 3d assets and character and then animation from scratch. The client provided me the storyboard design. So I've made the body meshes, hair in XGen, textures in Substance Painter, rigging in Maya and then animation. The challenge was the outfit simulation and I solved it using Ncloth in Maya and then test the animation using SyncSketch.
Purpose: Client's company portfolio for 2018 world cup
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