Way better with sound!
Plane Render insider Marmoset Toolbag
Plane Render insider Marmoset Toolbag
Plane Render insider Marmoset Toolbag
Painting inside Unreal, with the blending of the material based on heightmap.
Triplanar mapping, in order to have same texel density and avoid mapping
Showing vertex color blending for switch between intensities of emissive.
Some close ups inside Unreal Engine
Captures made on Marmoset Toolbag
Captures made on Marmoset Toolbag
Another close up
And the last one!
lava flowing material, with options to change intensity of emissive, intensity of flowmaps...etc
Material using triplanar, also possible to paint different textures with vertex blending